This monster has been written using the standard format of OD&D. I still haven't decided whether or not to incorporate the variable stuff from Supplement I.
Number of Appearing: 1-4
Armor Class: 7
Move in inches: 18''
Hit Dice: 6
% in Lair: 10%
Type or Amount of Treasure: None
The Abominations of the Purple Plateau are huge creatures, roughly 7' high and 6' long. They have a big, gelatinous, shapeless body that stands on six, thin legs, plus two arm-like protuberances that end in three thin fingers. Their terrible, great mouth is located on the underside of the abdomen, and is filled with fetid fangs. Their drool is a powerful acid that can easily destroy any metal in a round or so. They have no eyes, but are able to sense their victim within 300', and can "see" 360-degree around (thus they have no front or back). They attack twice a round with their legs, and if they succeed in jumping over the victim they can bite him or her (dealing 2-12 damage plus the acid).
Every time an opponent hits an Abomination of the Purple Plateau, everyone within 10' of the creature must save against Breath or suffer 1-6 damage due to splashes of acid.
Showing posts with label Monsters. Show all posts
Showing posts with label Monsters. Show all posts
Friday, January 28, 2011
Wednesday, January 26, 2011
Cthulhu Mythos & Yaqqothl
With Carcosa and Realms of Crawling Chaos already on the market and Swords Against The Outer Dark coming out this year (not to mention Xothique), the inclusion of the Cthulhu Mythos in my Yaqqothl Grimoire is proving to be pretty difficult. The point is, I don't want to come out with yet another iteration of the same stuff, but I want Yaqqothl to include these creatures and still be playable using nothing more than a ruleset and some funky dice. So, what should I do? So far, the only idea I've had is to include either new lovecraftian fashioned creatures and/or creatures and gods created by authors other than Lovecraft. Any ideas?
Labels:
Monsters
Tuesday, January 25, 2011
The Mindless Slaves of Dr. Herbert East
Following Raggi's advice on monsters (i.e. every monster should be unique and coherent with its placement in the setting) I have decided to create new monsters specifically connected to the special encounters I mentioned in my previous post. The following is an example of such a monster (I used LL's statistics).
Mindless Slaves
No. Enc.: 1d6 (2d4)
Alignment: No
Movement: 120'
Armor Class: 5
Hit Dice: 4
Attacks: 3 or 1 (2 claws, 1 bite or by weapon)
Damage: 1d6/1d6/1d8 and poison or by weapon
Save: F6
Morale: 12
Hoard Class: None
XP: 190
These undead are created by Dr. Herbert East to serve as slaves. They are similar to zombies, but tougher, faster and way more dangerous to face in combat. The putrefaction process is kept under control through the use of a drug (a chemical compound derived from the maceration of white lotus petals), so that the Mindless Slaves are distinguishable from normal humans only by their very pale skin and from the sutures used during the removal of internal organs. The Mindless Slaves don't give off any odor. They will execute any command given by their creator, including committing suicide, kill their master and so on. The bite of the Mindless Slaves is poisonous: it release a toxin that corrupts the tissues at high speed, turning the victim into a Zombie within seven days of the attack, and it's curable only by a Cure Disease spell. A Saving Throw versus poison is allowed to avoid the effect (if the character saves he will henceforth be immune to this poison).
Mindless Slaves
No. Enc.: 1d6 (2d4)
Alignment: No
Movement: 120'
Armor Class: 5
Hit Dice: 4
Attacks: 3 or 1 (2 claws, 1 bite or by weapon)
Damage: 1d6/1d6/1d8 and poison or by weapon
Save: F6
Morale: 12
Hoard Class: None
XP: 190
These undead are created by Dr. Herbert East to serve as slaves. They are similar to zombies, but tougher, faster and way more dangerous to face in combat. The putrefaction process is kept under control through the use of a drug (a chemical compound derived from the maceration of white lotus petals), so that the Mindless Slaves are distinguishable from normal humans only by their very pale skin and from the sutures used during the removal of internal organs. The Mindless Slaves don't give off any odor. They will execute any command given by their creator, including committing suicide, kill their master and so on. The bite of the Mindless Slaves is poisonous: it release a toxin that corrupts the tissues at high speed, turning the victim into a Zombie within seven days of the attack, and it's curable only by a Cure Disease spell. A Saving Throw versus poison is allowed to avoid the effect (if the character saves he will henceforth be immune to this poison).
Labels:
Monsters
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